REACTORWARE

Nuclear Reactor Stabilization Simulation

Reactorware Gameplay

About the Project

Reactorware is a game project that simulates the stabilization of nuclear reactors. This project gives players the task of managing the reactor's temperature, pressure, and other critical parameters. With a realistic physics engine and a dynamic difficulty system, players experience a challenging experience that tests their strategic thinking and quick decision-making skills. The project is designed for educational purposes and aims to raise awareness about nuclear energy and safety.

Reactorware gives players the task of managing the reactor's temperature, pressure, and other critical parameters. This offers a challenging experience that tests players' strategic thinking and quick decision-making skills. In addition, with a realistic physics engine and a dynamic difficulty system, players experience a different experience each time.

Key Features

Realistic Physics Engine

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Dynamic Difficulty System

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Detailed Laboratory

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Achievement System

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Gameplay Mechanics

Players are tasked with stabilizing a nuclear reactor. They manage the reactor's temperature, pressure, and other critical parameters using different control panels and tools.

In short, it offers a challenging simulation experience that tests strategic thinking and quick decision-making skills while performing critical tasks.

Control is provided with W, A, S, D and the mouse, and the necessary critical tasks are performed.

Technologies Used

Unity Engine C# Unity Physics Git Visual Studio

Development Process

The development process of Reactorware started with extensive research and planning in the initial phase. After the main objectives of the project were determined, the prototype phase was started. At this stage, the basic game mechanics and user interface were designed.

improvements were made on. Throughout the development process, the Agile methodology was adopted and new features were constantly added with regular sprints.

The testing phases were critical to ensure in-game balance and optimize the user experience. With beta tests, bugs were fixed and game mechanics were improved in line with feedback from players.

Finally, the game went through a comprehensive quality control process before it was released, and regular updates were planned based on community feedback.

Future Plans

Our future plans for Reactorware are to add new modes such as multiplayer support and a scenario editor, increase simulation accuracy by making thermal and radiation modeling more realistic, make performance optimizations and accessibility improvements, and release regular updates based on community feedback.